Author Archives: Dragos
Bibliography
Allen, S. (2018) The Science of Awe. Available at: https://ggsc.berkeley.edu/images/uploads/GGSC-JTF_White_Paper-Awe_FINAL.pdf (Accessed 04/02/2020) Amplify Creations (2016) Amplify LUT Pack. Available at: https://www.unrealengine.com/marketplace/en-US/product/amplify-lut-pack (Accessed 22/06/2020) Appleton, J. (1975) The experience of landscape. New York: John Wiley Archos (2019) Thailand Phangan Jungle Waterfall 1. Available at: https://freesound.org/people/Archos/sounds/468242/ (Accessed 22/06/2020) Bang, M. (2016) Picture This: How Pictures Work, SanContinue reading “Bibliography”
8. Final Project – Project Summary & Conclusion
This post concludes my bi-weekly blog which followed the development of a 3D Environment capable of eliciting awe consistently within users. The project started from the intention of eliciting Awe by using a VR display, but due to unforeseen circumstances, the plan had to be changed and I had to resort to a Digital display.Continue reading “8. Final Project – Project Summary & Conclusion”
7. Final Project – Experiment Discussion
This blog post will discuss and interpret the results that have been found in the second questionnaire, which was directly linked to the artefact. The questionnaire had its 31 participants (17 female – 54.8%, 13 male – 41.9% and one non-binary – 3.2%, all of varying ages), answer questions after watching a 30 second videoContinue reading “7. Final Project – Experiment Discussion”
6. Final Project – Iterative Development
This blog will go over all of the tools learned for the creation of the project and will follow the iterations that the final artefact has been through. While the environment was being created, it has been continuously shown to multiple people for feedback, thus ensuring a continuous iterative cycle. After conducting research into possibleContinue reading “6. Final Project – Iterative Development”
5. Final Project – Moodboards and Designs
This blog post will go over both the used and unused moodboards that have been compiled for the final scene. These moodboards have changed as time went on, because new research was being explored and ideas changed. Before compiling a questionnaire which clearly defined a preferred biome type within the available focus group, I compiledContinue reading “5. Final Project – Moodboards and Designs”
4. Final Project – Methodology & Choosing the biome
In this blog post, the methodology behind the creation of the final artefact will be explained. As previously mentioned in the Introduction and Design blog posts, the final artefact’s construction will be heavily influenced by the materials that have been read so far. Following the reading undertaken on Awe (Allen, 2018), the final artefact willContinue reading “4. Final Project – Methodology & Choosing the biome”
3. Final Project – Prototyping
This blog post will explore the ways in which I have attempted to learn the workflow behind Environment Design, as well as the way in which I have experimented with VR and its features, and the obstacles that I have faced. When it came to starting the work on the artefact, I started by importingContinue reading “3. Final Project – Prototyping”
2. Final Project – Awe, Prospect and Refuge
Although very difficult to define, awe can be considered, depending on the context, a positive or negative emotion. As evidenced in The Science of Awe (Allen, 2018), using Keltner and Haidt’s Approaching awe, a moral, spiritual, and aesthetic emotion (2003), it can be easily defined as an emotion that is composed from two main elements.Continue reading “2. Final Project – Awe, Prospect and Refuge”
1. Final Project – Introduction
Welcome to my blog. My name is Dragos Liche and I’m a Computer Games Design Student at the University of Suffolk, Ipswich. I have started this blog to document my journey into the 3rd Year module – Final Project – in which I will explore 3D Game Environments and how they affect users. To beContinue reading “1. Final Project – Introduction”